
As a sidenote, it’s also interesting to consider how the.

Another website I've written for, GameChurch (which discusses gaming specifically from a Christian perspective), lists Papers, Please alongside six other games about immigration, including This War of Mine, where you "take control of a collection of refugees trying to survive in the middle of a war zone. Papers, Please is the kind of game where there aren’t necessarily any right decisions, and it makes for a compelling experience. It's not the first game that wants you to think about complicated issues, and it will be far from the last. Ideally, though, the thing it will always make you ask yourself is, "Why?" What rules are you willing to break? How much sympathy do you feel for a seemingly innocent person with a compelling sob story, and how much do you just need to do your job and put your own interests first? It's a choose-your-own-adventure sort of experience with branching paths and multiple endings. Papers, Please doesn't usually stop you from making one tough choice over another. When the clock is ticking and you're faced with all of these decisions, the one thing you are constantly reminded of is that there often are no easy answers. You have to perform more tasks per entrant (like subjecting people to full-body scans to make sure they aren't smuggling in weapons), which in turn increases the chances that you will make a mistake.

As time goes on, though, the rules for entering the country become much more complex. It starts off simple enough, requiring you to mostly just make sure someone's paperwork has an official seal and that their photo matches their appearance. Every in-game day begins with the same premise: You sit in a booth, alone, and process paperwork from people wanting to enter the country.

It's a game all about processing immigration paperwork, but it takes a monotonous premise and turns it into a powerful tool to spark discussion.ĭeveloped by Lucas Pope, Papers, Please takes place in the fictional (but Eastern Bloc-esque) country of Arstotzka.
#CHECK SEAL PAPERS PLEASE GAME PC#
As immigration stories dominate headlines, I've been thinking a lot about Papers, Please, a game I reviewed for GameSpot when it was first released for the PC in 2013.
